ОБНОВЛЕНИЕ 04 April 2024

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R1NG_Z3R0

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[RU] CoD:WZ
[EU] CoD:WZ

So many changes! We've updated Harbor/Cargo, Oilrig, Bradley, Electricity, & Patrol Heli. Adding our first Retro TC Skin & a minigun, plus much more!​


We’ve given both Harbors a fresh coat of paint this month, with a significant amount of visual and gameplay changes. These changes support the new Cargo Ship docking process, which allows the ship to adjust it's course and dock with the harbor.





Each harbor has a new island that can be reached by crossing a rotating bridge, floating containers or a daring set of jumps across cranes. This island becomes a stronghold once the Cargo Ship docks as it becomes sheltered from the rest of the harbor.
The ship will pick the first harbor it passes to dock and will only dock once. Once docked, the cranes in the Harbor will spring into life and move several containers from the docks onto the deck of the ship. These containers have openable doors and can be hidden in, so they present a new way to smuggle aboard the ship and another threat for players already on the ship to contend with. These containers will be deposited in locations that are generally above the deck, in some cases by several meters. This should present an interesting tactical situation when attacking the ship as well as defending it.

We’ve also added two ship doors above the water line that allow access to the lower interior level of the ship and provide additional ways to board or traverse the monument while the ship is docked.
By default, the Cargo Ship replenishes it's loot every 10 minutes - up to 3 times. When the ship docks at the harbor, it will attempt to trigger one of those loot refreshes - although if all three have already happened, it will be unable to spawn any more loot.


The Cargo Ship horn will sound 60 seconds prior to it's departure - once you hear that horn it's time to get moving or you might end up back out at sea.

We think these changes combined will lead to Cargo Ship being a much more contested PvP environment for groups of all sizes. We're also interested to see how a traditionally lower intensity monument like the Harbors adjust to periodic bouts of high intensity action.
 
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